Thoughtstorm

Sep 7
2015

Puzzles/Question Engines & Game Based Learning

Gamification, Game Based Learning

Take this super fun quiz on food.

http://www.washingtonpost.com/news/wonkblog/wp/2015/03/06/this-surprisingly-tough-quiz-will-make-you-second-guess-how-well-you-know-food/

Why is it a Quiz and Not a Game?

 

Play this game called "Google Feud".

http://www.googlefeud.com/

 Why is it a Game and Not a Quiz?

In this blogpost we'll compare Puzzles/Quizzes and Games to try and understand Game Based Learning better.

 

A Point About Points and Badges—Points Don't Make a Game a Game

Adding game points/badges etc. doesn’t make a game. There are no badges in snakes and ladders and there are no points in tic-tac-toe. On the other hand, there are points in a quiz and yet quizzes are quizzes, not games.

Badges, Points, Gamification, Game Based Learning

Having said that, it’s not easy to define what makes a game a game. So let’s begin with the difference between puzzles/quizzes and games.

 

Difference between Puzzles/Quizzes & Games

Here are some key differences. (Caveat: There may be overlaps. We may end up thinking of examples that may be borderline cases (like the Rubik's Cube itself). However, we are looking at these differences to be able to understand the types of elements of play that can be induced into our game design.)

A Puzzle:

  • Is played only once. You resolve a crossword, and you won’t do it again. You may want to resolve another crossword, but not the same one. 
  • Has a definite and single outcome. There’s only one solution to a crossword. Only one set of answers is correct in a quiz.
  • Is rarely social. We curl up in a couch, take that “me” moment out and try to solve a puzzle.
  • Is usually non-interactive. The system of a puzzle doesn't respond to players' actions. It doesn't modify based on player moves. 

A Game:

  • Can be played multiple times. We get hooked to games and we can play them again and again and again.  
  • Games have multiple outcomes. Tried playing chess the exact same way twice?
  • Is usually highly social. We compete, co-operate, collaborate, compare notes, argue, help etc. in a game. Even in single player games we tend to think socially. For example in Google Feud (given above) we think “How would others think? What would the majority search?” In other single player games we may ask—“How much did others score?”
  • Is interactive. The system of the game modifies as a result of player interaction. It responds and modifies itself based on how players interact with it. 

Both games and puzzles involve play and we can use a balance of game elements and puzzle elements to design our game based learning. 

Games can be Puzzling
Instructionally, it is important to keep in mind some of these differences while creating your game/puzzle design. This is because design will affect behaviour.

For example, creating a crossword and adding badges for each response will get boring quite fast. We'll need to add more "game" elements to it beyond points and badges. If a game is heavily like a puzzle, it will lose its value after all the puzzles have been solved.

On the other hand, a puzzle in itself may be very engaging and your content/situation may not need more elements of a game at all, depending on the need of the learning solution. 

If we do decide to create a game, we need to ensure we’re actually developing an invigorating and challenging learning game. To do this, let’s look at some basic characteristics of a game.

A game will usually have:

  1. A set of rules
  2. An element of play that emerges from the defined rules
  3. A larger context 

Let’s take Google Feud (given above) as an example and break it to understand why it is a game, and not a puzzle:

Rules of Google Feud: 

  1. Provide a phrase. 
  2. Allow users to guess how Google would complete the phrase. 
  3. Restrict to four guesses. 
  4. Allow as many rounds as players want to play.

There may be more implicit rules that we're not covering here.

Winning Criteria: How close the player’s response was to a top search completion that Google would show. 

(Since this game can be played infinite number of times we don’t lose the game ever and that can become boring after a while. Without comparative scores, and with repetitive options, this game might see a sharp fall in the number of attempts soon.) 

Play: When we play this game, we try to think like the way most people would think. We try to generalize our thought on to others, because we assume that Google would pick data filled out by most.

So if they asked “The Oscars are…” we try to think like the world around us and complete it with “rigged”.  This may not be our own thought, but this is what we think that most people would think and search for. Thus play “emerges” from the game. Also, there is no "one" correct answer. 

The game gets repetitive after a few rounds, and the element of play may subside.

Context: Google search and the four categories set the context for the game (Someone who doesn’t know how to conduct a Google search or knows nothing about American culture, people and so on may find the game meaningless). 

Before we sign off, here are some tips on quizzing the vendor to select a good one for your game based learning solution. 

 

Quizzing the Game Based Learning Solution Provider

When shopping for a gamified solution or game based learning solution, ask these questions:

  • Will you play-test this game with our audience?
  • Will you contextualize the game for us?
  • How does learning “emerge” from the set of possibilities given in the game?
  • Can and would learners want to play this game multiple times?

Here’s the minimum you can demand from a game based learning solution:

  • Intense learner to learner interaction
  • Use of content as part of play or as the context of play 
  • Addictive play, such that the more the learners play, the more they learn
  • Content that gets formalized in the learners’ mind as game play emerges
  • Several outcomes through which learners can explore multiple possibilities

I think it's time the industry totally got rid of “Kick the football to answer a question” kind of “games”. Some game based learning providers these days add points and badges to questions and call it a game. Or they add scenarios and multiple questions and call that a game. For them: “Learners are not rats. And points/stories are not food pellets.”

A puzzle for you - Is a Rubik's Cube a game or a puzzle? Do share your thoughts in the comments box. 

 

References

Image of Rubik's Cube: By Acdx (Own work) [CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0) or GFDL (http://www.gnu.org/copyleft/fdl.html)], via Wikimedia Commons

  

 



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