If you and I played
A game that never paused,
Would we live playfully forever?
Would a poor throw of dice mean—
A fierce war,
Fought with cardboard armies?
And if you won and I lost,
Would it mean nothing to my boss, s
Dentists’ appointments are rife with anxiety, nervousness, and aversion towards the person you have paid through the nose for causing you pain. During one such trip to the dentist, when I was hoping he would refuse to see me, the sadist promptly called me in, seated me on the reclining chair, audaciously asked if I was comfortable, brought out his tools, and declared war. I held my bre
Organizations wish to leverage gamification for marketing, sales, process training, motivating people, bringing behavioural change, promoting innovation, training employees and so on. I’ve seen many people ask questions typically in the
Take this super fun quiz on food.
You can discover more about a person in an hour of play than in a year of conversation. – Plato
Games liven up a space, and they bring out the best and the worst in us. While playing, we design, connive, think creatively, fight on, give up and unabashedly show our emotions on the field.
Games have the power to help us learn about ourselves
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